A hand icon will appear when you stumble across a new weapon and a quick tap picks it up. The interface has also been improved so that you can now drag and drop new weapons that you pick up into your primary or secondary slots on the touch screen. There are three difficulty settings, but if you're on recruit or regular, your reticle will autolock as long as you're hovering close enough to a target. If an enemy is a little too close, you'll automatically whip out your knife when you try to fire. Like all Call of Duty games, the L button is used to aim down the sights and the right button is used to fire. You use the D pad to control your movement and the face buttons to control the camera. While it takes a bit of getting used to, the button control scheme works well, and you can tweak the sensitivity of the camera to suit your play style. Of course, missions don't always go the way you intend them to-because we basically alerted everyone-so we ended up swapping in favor of a more rapid fire weapon and started firing away. It started off as a bit of a stealth mission, where we were given a sniper rifle to pick off our enemies before they saw us. Our demo began in a Russian base, where our goal was to gather some vital intelligence by the end of the stage. There are 16 levels in all, and we were able to play through one of each type. Black Ops is split into infantry missions, as well as a few vehicle-based missions. You play as members of CIA-backed operatives who have been assigned to the shadowy world of deniable operations. The story may not follow that of its console brethren, but you'll visit the same hot spots, such as Cuba, Southeast Asia, and the Soviet Union. New face button controls lets you switch it up. Call of Duty: Black Ops includes several new features in response to fan feedback most notably is the addition of button controls, so that instead of relying on stylus controls, you are free to switch back and forth between the two-or whichever is most comfortable and will yield the fewest number of hand cramps. Grenade Refill: Extra grenades for 350 tickets.When compared to the next-generation consoles, the cacophony of war may not sound quite the same on the Nintendo DS, but developer n-Space has worked on several portable Call of Duty games to get an idea of how to translate a first-person military shooter to the handheld. Golden Teeth: An important item for the Wonder Weapons, it can be bought for 350 tickets (See Arcane Core and X-Quisite for details).Ĭryo Grenade: A freezing grenade that costs 350 tickets.Īmmo Refill: An extra "Max Ammo" for 350 tickets. You can buy one the following itens:įorge Freeze: A wonder weapon that can be bought for 500 prize tickets. It plays a heavy role on the Zombies in Spaceland gameplay, since you can obtain a Seti-Com part, a portal for the Projector Room, a power switch, wall weapon, the Disco Trap and a prize table. The Astrocade is found to the left of the central portal. Additionally, the Arcade and the movie theatre as a whole can be accessed in regular play on The Beast From Beyond. Along with that, there is a version of it called the "Afterlife Arcade", in which players can play games to earn a Soul Token and respawn after they have bled out. Players are able to play games in the arcade to win tickets, which can be used to buy special equipment, ammo, craftable items, or "weapons from the future". The Arcade is a feature in Zombies mode of Call of Duty: Infinite Warfare on Zombies in Spaceland. For the arcade machines in Call of Duty: Black Ops Cold War, see Arcade (Cold War). For the game mode in Call of Duty 4: Modern Warfare, see Arcade Mode.
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